One of Baldur's Gate 3's pioneering map modders is recreating the opening area of Baldur's Gate 2

submitted a week ago by nanoUFO

www.pcgamer.com/games/baldurs-gate/one-of-baldu…

120

Log in to comment

14 Comments

I'm kinda hoping that BG 1 and 2 will eventually get remade in BG 3's engine via modding

It's been attempted before with other game engines (like DA: O) but maybe *this time* it'll happen. Though I hate to be a negative Nancy but don't hold your breath with these fan conversions - they're *huge* undertakings. Skyblivion actually looks like it might happen, but it's exceedingly rare.

That was the first thing I thought when I read the news that they unlocked the map editor.

I am not tapped into the BG3 mod community, is stuff going to take off like Skyrim?

It seems more "character oriented" and less sandboxy, so that's wishful thinking I suppose.

I bet it's gonna take off like warcraft 3 than skyrim, both are super huge but in different way.

Baldur's Gate MOBA you say...

There is a pretty substantial community around designing and playing custom stories in DnD. They (presumably because of contracts) didn't make that possible out of the box with BG3/official tools, but the fact that people figured out how to bypass the restrictions means that there's a lot of pre-existing material that really doesn't need to be tailored much to fit into the experience.

It's not no work, because the nature of a human Dungeon Master gives you a lot more flexibility, but there's definitely potential for a big community unless Larian is pushed into doing whack-a-mole bullshit to harass modders.

Thanks, this is exactly what I was trying to ask. What "motivation" potential modders have.

wotc would have to "admit" to doing what the community only suspects (deliberately restricting these tools in the contracts) to harass modders, right? That could be a PR disaster, hence I hope that means they'll turn a blind eye.

I don't know that PR would be a sufficient barrier. They seem perfectly willing to be raging jackasses.

I think the bigger question is whether their contract with Larian is sufficient that they actually have the juice to compel them to take legally questionable action to restrict mods. There are a couple companies that use DMCA shit to harass mods into shutting down, but there really isn't a strong basis behind it. It's just them having a big enough checkbook to not be worth the fight. And even the sketchy "bypassing copy protection" method they usually use isn't relevant to a game that's DRM free. The strongest actual precedent against mods is stuff like Bungie getting judgements against cheat distributors, but that isn't the same, because it's actively degrading the service for others.

My guess is that it won't get shut down because WOTC can't make Larian bully people into shutting it down.

Yes, but this is an offline game, and I've never seen such a warning without some plausible justification. There's no basis for interfering with an online component here, so what would Larian even *say* as they sent warnings?

Using an legally purchased offline game "illegally" would be quite a precedent, no?

My guess is that it won’t get shut down because WOTC can’t make Larian bully people into shutting it down.

Yeah. Larian didn't seem very interested in blocking this capability (they *left* all this stuff in the executable), like they did the *absolute minimum* they were contractually obligated to do lol.

Take-2 has bullied mods that don't connect to their servers claiming it's an illegal derivative work or violates the anti-circumvention clause of the DMCA. If Larian actually wanted to be assholes, they could make life annoying for people who want to make mods.

Again, I don't think there's any actual legal merit behind harassment for mods, but lack of merit isn't always enough for community projects to be comfortable standing up and fighting against well funded harassment.

I do think the lack of merit makes it significantly harder for WOTC to compel Larian into any nonsense like that though.

Doesn't BG2 start off in a dungeon/prison and very similar to how BG3 opens, except it's not on an illithid space ship? 🤔

The djinnai in that first dungeon was also less of a dick than the one you encounter at the bazaar in 3 lol

Yes, although BG2s starter dungeon is a whole act instead of a few rooms/battles.

But this mod is starting with the opening area, Waukeen's Promenade, where the game opens up, (similar to act 1 in BG3).

Also technically BG2 has the tutorial area with Xan that is similar to BG3 in the sense of being a quick few rooms and battles to teach the basics.

You also start at a fairly high level instead of level 1.