
Silverchase, [email protected]
Instance: sh.itjust.works
Joined: a year ago
Posts: 272
Comments: 243
Posts and Comments by Silverchase, [email protected]
Comments by Silverchase, [email protected]
I played around with the pixel settings in the Next Fest demo. It's honestly more of a curiosity than something that really matters, but I'm glad someone on the game thought of this. The most notable change with pixel-perfect mode is the text font becomes lower resolution to be strictly snapped to the grid. Other than that, you'll find that the backgrounds scroll choppily. I'd imagine it would feel good that way on a smaller screen.
It's that eternal struggle you may have seen if you play modern games with pixel art. How strictly should the game follow the grid? I think Pipistrello's default "soft" mode is my sweet spot. Rotated and resized pixels are yucky, but I'm okay with smoother scrolling and sharper text. Celeste is that way as well.
I was super impressed with the demo from Steam Next Fest last year. It's definitely high on my list for Steam sale purchases.
One neat feature the game has, which was unnecessary but that I appreciate, is the pixel perfection settings. The game uses "soft" pixel precision by default for smooth scrolling and sharper text, but you can enable strict pixel precision, which snaps everything to the pixel grid.
My friends and I love to hum the gloriously CC-licensed main menu music!
I don't think any game has made me feel so much for characters I don't even get to see. There's some real humanity in Hypnospace.
Damn that's a shame
The drafters yearn for Battlebond
Default Windows midis always bring me out to listen
Day 5
PassLook Mum No Computer — Twin-stick shooter adventure
Pass. I liked the demo a lot, but I'm already playing a lot of roguelikes and my wishlist already has ones I'm more excited forMorsels — Action roguelike (Isaaclike?) with creature collecting
WishlistedODDCORE — Surreal boomer shooter
Interesting fret design
Day 4 was all black cats
Soft wishlist. This demo just wasn't long enough to be totally sell me on the full game.
Pass
Pass. I had fun, but I'm currently not in the mood for Celeste-style precision platforming.Everdeep Aurora — Exploration-heavy platformer
Project Arrow — Puzzle platformer with archery
Swoosh Cat — Precision platformer
I want to shout out Left 4 Dead's game instructor for smoothly teaching new players the game even while they're playing with others. Get more ammo here. Use adrenaline to do stuff faster. Give Nick your pills. Rescue is coming - defend yourself! Then, once you've played enough, the help messages gradually become less frequent.
I'll also shout it out for being my favourite implementation of HUD markers in any game. The icon pulses into view close to your crosshair, then flies over to the thing it's pointing at. If it goes off-screen, the marker returns next to your crosshair, with an arrow indicating which direction to look in to see it again. A lot of other games have marker icons just suddenly appear at the spot and they crawl along the edge of the screen if the item is off-screen. The way L4D does it really draws my eyes.
Day 3
Soft wishlist. I definitely enjoyed this demo, but I currently don't have an appetite for this type of game.
WishlistedBloodthief — First-person parkour/speedrunning
Dice Gambit — Tactical RPG with dice
Day 2 of Next Fest is over! Here's what I tried.
Pass
Wishlisted
Wishlisted
Soft wishlist (I'll keep an eye on this)Good Luck — An absurdly dangerous walk to work
Öoo — Puzzle platformer with bombs
PANIK — Chess-like grid puzzles
SourceWorld — Dungeon crawling FPS in the Half-Life universe
::: spoiler !mrak — Super stylish immersive sim
- BTW, "mrak" is Russian for "darkness"
- Super rough, gritty introduction to a setting drowning in crusty old tech
- Unfortunately crashes early in the game
Soft wishlist
This is the real web
It was surprising to see that it's rated mixed on the store page. It looks like a lot of the complaining is about how it's not like Patapon?
That's a really cool art style! Maybe it could be of interest to [email protected]
My report from day 1
Thoughts before playing: Pretty, abstract 3D puzzle game. But what's the killer feature? Like the portal gun from Portal or the camera from Viewfinder? This is what it would be like to play the PlayStation 2 boot sequence as a puzzle game, with floating cubes and coloured sparks whizzing around in an abstract void. You get to control some balls, rolling them around the level to press buttons and zoom through pipes. This demo shows some early levels, featuring some fairly stimulating puzzles, but it failed to really grab me. The slow pacing and pure abstractness of the game's setting aren't getting me excited to play more. I just never got to that "aha" point where I realized what made the game special. In comparison, another puzzle game demo I played in a past Next Fest, The Art of Reflection, didn't waste any time showing off its key feature of jumping through mirrors. I'm going to pass on this game, but I know someone is going to like it.Orbyss — 3D puzzles with spheres
The game produced an error when launching it, which I fixed by forcing Steam to run it with Proton Experimental. 2D animated cutscenes? Hell yeah, I love that kind of effort. The in-game 3D art also does a good job capturing that illustrative feel of the cutscenes. Atmospheric top-down adventure with cool art and light RPG elements? I liked Bastion and Tunic, so maybe this could be up my alley, too. The game's premise and worldbuilding interest me. You play as a young guardian of time and use your time powers to fight the monsters ravaging the world. But gameplay-wise, this demo is rough. I found the melee combat to be unsatisfyingly sluggish. There's a bug where falling off the world makes you permanently faster when you respawn, and I was definitely running way too fast by the end of the demo. The game is tagged as a roguelike (aka "choose some randomly drawn upgrades") on its store page, but there wasn't much time in the demo to really appreciate any of those upgrades in action. I'll pass. It's really unfortunate that this demo disappointed me, since this game still might grab me if it gets in better shape.Panta Rhei — Atmospheric top-down adventure with time manipulation
The key selling points for Wander Stars are its loud inspiration by anime and its word-slinging combat mechanic, the latter of which got me to try this demo. I thought it was an interesting take on turn-based combat to line up words that customize an attack, and that old anime style presentation is indeed charming. Wander Stars is also very heavy on the visual novel-style dialogue and cinematics, which is probably necessary to evoke that anime feel. It felt more like a visual novel in disguise than the more mechanically involved turn-based RPG that I was hoping for. I'm just lacking the patience to read so much between active gameplay, though the gameplay near the end of the demo does show potential for depth in the turn-based combat. I'll pass.Wander Stars — Turn-based combat anime
Diagnosis: bunny
Source
I played around with the pixel settings in the Next Fest demo. It's honestly more of a curiosity than something that really matters, but I'm glad someone on the game thought of this. The most notable change with pixel-perfect mode is the text font becomes lower resolution to be strictly snapped to the grid. Other than that, you'll find that the backgrounds scroll choppily. I'd imagine it would feel good that way on a smaller screen.
It's that eternal struggle you may have seen if you play modern games with pixel art. How strictly should the game follow the grid? I think Pipistrello's default "soft" mode is my sweet spot. Rotated and resized pixels are yucky, but I'm okay with smoother scrolling and sharper text. Celeste is that way as well.
A Crow's Balance Skills
Odd-eyed cat (en.wikipedia.org)
catcus
I was super impressed with the demo from Steam Next Fest last year. It's definitely high on my list for Steam sale purchases.
One neat feature the game has, which was unnecessary but that I appreciate, is the pixel perfection settings. The game uses "soft" pixel precision by default for smooth scrolling and sharper text, but you can enable strict pixel precision, which snaps everything to the pixel grid.
Aspic is the winning formula
Outer Wilds. Should my first time be in VR?
About a year ago, I heard someone mention that Outer Wilds had a VR mod. I do have a VR setup and am an experienced VR player, so I really could experience this game for the first time in VR.
My friends and I love to hum the gloriously CC-licensed main menu music!
I don't think any game has made me feel so much for characters I don't even get to see. There's some real humanity in Hypnospace.
Typography of Apple Inc. (en.wikipedia.org)
Among all the niche, hyper-specific articles on Wikipedia, it's this one that surprises me that it exists.
Damn that's a shame
BIG bun
BIG bun
Whoops dropped mah melon
The drafters yearn for Battlebond
Uranate (it's yellow) (en.wikipedia.org)
Yeah, don't get hit by that
List of non-water floods (en.wikipedia.org)
What if you funneled Niagara Falls through a straw? | xkcd's What If?